Mods

Guide on making mods for Unnatural Worlds.

Warning

Making custom mods is not yet fully supported.

A mod is a collection of assets that can modify the look and/or behavior of any moddable map. It may contain prototypes, scripts, models, sounds, etc.

When players are starting a game, they can enable/disable individual mods in the session. Consequently, multiple mods can be enabled simultaneously.

Assets found in a mod have precedence over assets in a map or in the base game. However, when multiple mods contain same asset id, the map will fail to load. Managing mods with clashing assets ids is left to the player. It is advised to prefix names of all assets in a mod with the name of the mod, to reduce a chance of clashing ids.